#pragma once
#include "Object.h"
class Box :
    public Object
{
public:
	Box() {}
	Box(float x, float y, float mass,float width,float height);
	virtual void update(float dt,SDL_Renderer*renderer);
	virtual Rect getRect();
	~Box()
	{

	}

protected:
	float width;
	float height;
	std::vector<vec2> edges;
	vec2 lt;
	vec2 rt;
	vec2 lb;
	vec2 rb;
	
};

